Mods by Wirlaburla

Users from the community of Worlds have had the skills and created modifications for Worlds to fix bugs or improve the experience.

This guide is a step-by-step guide on how to apply a mod to your WorldsPlayer.


Apply Mods

1. Open Worlds if you don't have it open already, and click on 'Help' > 'About Worlds' tab. This will be named differently depending on the version and skins.

2. From there, you will see a version number under the name and logo, like so:

If you are on a version 1920 and up, it will show two version numbers. The one that matters to us is the far right one, as the Revision number is the version of the DLL.

This version will be important in applying mods, as you cannot use a mod that doesn't support your version. It might be possible that simple mods that support old versions also work on newer versions but it's highly unlikely to be the other way around.

If you are running version 1890 to 1904, follow these steps. If you are running 1908 or up, follow these steps.


1890 - 1904

1. Extract the mod from it's archive to a temporary directory for now.

2. You will see a folder called 'NET' inside. Open up your Worlds folder (usually located at 'C:\Program Files\Worlds.com\WorldsPlayer by Worlds.com\') and drag and drop the NET folder into it.

3. If you can start up Worlds and determine the mod is working, great! If your worlds refuses to start, you may not have the correct version or you may have conflicting mods.

Screenshot of AntiTalk working with Tyler World.


1908+

1908 changed the way Worlds loads java code and runs with a newer java version, therefore it's mod application method is a little bit more involved.

We will be using TrayNotifier for this guide.

1. Extract the mod from it's archive to a temporary directory for now.

2. You will see a folder called 'NET' inside. Open up your Worlds folder (usually located at 'C:\Program Files\Worlds Inc\WorldsPlayer - Win7\') and navigate to the 'lib' folder.

3. You should see a 'worlds.jar'. Make sure you have an archiver like 7-zip so you can open the java archive. Backup your 'worlds.jar' before modifying it, or else you won't be able to easily remove the mod.

4. Add or drag and drop the NET folder for the mod into the jar. Replace any files it asks to overwrite.

5. Start Worlds. If you cannot start, revert the change with your backup. Check to make sure the mod is working.


Removing Mods

If you are on 1890-1904, it's as simple as deleting the NET folder. If you have multiple mods you would like to keep, it's preferred to just re-apply them.

If you are on 1908+, simply reinstall or replace the 'worlds.jar' file with a backup. You can then re-apply the mods you wish to keep.


Disclaimer

Some mods may be malicious or cause problems. It's recommended to always take the necessary precautions with Worlds mods as much as you would try and avoid a virus. Wirlaburla Site takes no responsibility for the actions of your own by applying or downloading mods.